// A IF Global("BattleCondition","LOCALS",0) Detect([EVILCUTOFF]) THEN RESPONSE #100 DisplayStringHead(Myself,13736) SetGlobal("BattleCondition","LOCALS",1) END // B IF Global("BattleCondition","LOCALS",1) !Detect([EVILCUTOFF]) THEN RESPONSE #100 SetGlobalTimer("Standby","LOCALS",10) SetGlobal("BattleCondition","LOCALS",2) END // C IF Global("BattleCondition","LOCALS",2) Detect([EVILCUTOFF]) THEN RESPONSE #100 SetGlobal("BattleCondition","LOCALS",1) END // D IF Global("BattleCondition","LOCALS",2) GlobalTimerExpired("Standby","LOCALS") THEN RESPONSE #100 SetGlobal("BattleCondition","LOCALS",0) END // E IF Detect([EVILCUTOFF]) !Range(NearestEnemyOf(Myself),6) Global("RangedWeaponEquipped","LOCALS",0) THEN RESPONSE #100 EquipRanged() SetGlobal("RangedWeaponEquipped","LOCALS",1) END // F IF Detect([EVILCUTOFF]) Range(NearestEnemyOf(Myself),6) Global("RangedWeaponEquipped","LOCALS",1) THEN RESPONSE #100 EquipMostDamagingMelee() SetGlobal("RangedWeaponEquipped","LOCALS",0) END